08-15-2008, 12:11 AM
This is a really simple TI-83+ MirageOS assembly game I made. You control a bouncing ball, and bounce across moving platforms (without falling!) to reach the first and last platforms as many times as you can, and each time you do, it increases your score (first you have to go all the way to the last platform, then the first, then the back to the last, etc.). Here's a screenshot:

It's harder than it looks (although that may be because of buggy collision-detection code
), and the pixels that the ball leaves behind are supposed to be there (partially because I'm lazy, partially because that's the way my collision-detection works, and partially because it makes it unique and adds an extra element to the game...I guess).

It's harder than it looks (although that may be because of buggy collision-detection code
), and the pixels that the ball leaves behind are supposed to be there (partially because I'm lazy, partially because that's the way my collision-detection works, and partially because it makes it unique and adds an extra element to the game...I guess).